dice-hash
Hash function for stl types and container
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dice-hash provides a framework to generate stable hashes. It provides state-of-the-art hash functions, supports STL containers out of the box and helps you to defines stable hashes for your own structs and classes.
🔋 batteries included: dice-hash defines policies to support different hash algorithms. It comes with predefined policies for three state-of-the-art hash functions:
These three, additional, general purpose hash functions are also (optionally) provided
📦 STL out of the box: dice-hash supports many common STL types already: arithmetic types like bool
, int
, double
, ... etc.; collections like std::unordered_map/set
, std::map/set
, std::vector
, std::tuple
, std::pair
, std::optional
, std::variant
, std::array
and; all combinations of them.
🔩 extensible: dice-hash supports you with helper functions to define hashes for your own classes. Checkout usage.
To use it with conan you need to add the repository:
To use it add dice-hash/0.4.9
to the [requires]
section of your conan file.
You can now add it to your target with:
Note: This example uses conan as dependency provider, other providers are possible. See https://cmake.org/cmake/help/latest/guide/using-dependencies/index.html#dependency-providers
You need to include a single header:
The hash is already defined for a lot of common types. In that case you can use the DiceHash
just like std::hash
. This means these hashes return size_t
, if you need larger hashes skip to the section below.
basicUsage is a run able example for this use-case.
If you need DiceHash
to be able to work on your own types, you can specialize the dice::hash::dice_hash_overload
template:
Here is an compilable example.
If you want to combine the hash of two or more objects you can use the hash_combine
or hash_invertible_combine
function. These are part of the Policy, however they can be called via the DiceHash object. An example can be seen here.
If your own type is a container type, there is an easier and faster way to define the hash for you. There are the two typetraits is_ordered_container
and is_unordered_container
. You just need to set these typetraits for your own type, and the hash will automatically loop over the entries and hash them.
Now you can use DiceHash
with your container.
However: Your container needs to have begin
, end
and size
functions. One simple example can be found here.
If you want to use DiceHash
in a different structure (like std::unordered_map
), you will need to set DiceHash
as the correct template parameter. This is one example.
The hash functions mentioned in this section are enabled/disabled using the feature flag WITH_SODIUM=ON/OFF
. Enabling this flag (default behaviour) results in libsodium being required as a dependency. If using conan, libsodium will be fetched using conan, otherwise dice-hash will look for a local system installation.
The hashes mentioned here are not meant to be used in C++ containers as they do not return size_t
. They are instead meant as general hashing functions for arbitrary data.
To use it you need to include
For a usage examples see: examples/blake2b.cpp.
Blake2Xb is a hash function that produces hashes of arbitrary length.
To use it you need to include
For a usage examples see: examples/blake2xb.cpp.
Blake3 is an evolution of Blake2.
To use it you need to include
For a usage examples see: examples/blake3.cpp.
LtHash is a multiset/homomorphic hash function, meaning, instead of working on streams of data, it digests individual "objects". This means you can add and remove "objects" to/from an LtHash
(object by object) as if it were a multiset and then read the hash that would result from hashing that multiset.
Small non-code example that shows the basic principle:
LtHash({apple}) + LtHash({banana}) - LtHash({peach}) + LtHash({banana}) = LtHash({apple1, banana2, peach-1})
To use it you need to include
For a usage example see examples/ltHash.cpp.